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At this point, it is almost bordering on a tragic subversion, since, while Lion El'Johnson is physically powerful, tactically brilliant, and very quick to analyze any situation, he is an absolute moron with dealing with people. In the actual lore, Luther would have been the single greatest hero of all time on Caliban, if one of the primarchs, Lion El'Johnson, didn't happen to land on that particular planet.However, there are many units that are more powerful than them, many of which share the same Force Organisation Slot, meaning you either choose between the balanced unit, or the overpowered one. This does not mean they're bad or underpowered, in fact most of them do very well at what they do and are quite appropriate for their cost. In the current Meta many units are often seen as "uncompetitive".This is because every other gun in the setting is either a rapid-firing, one-handed grenade launcher, fires mono-molecular edged ninja stars, flesh-eating worms, or just flat out rips you apart at an atomic level. To 40k however, it is the humble lasgun, otherwise known as "flashlights".
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Doesn't help when GW seems to actively embrace this new image, releasing even more space marines while actively playing up the "swarms" part in other armies. However, with the popularity of Space Marines and variants, many of the other species that would have been considered "normal" have been demoted to "swarm" status. Generally, Toughness 3 and an Armour Save of 5+ was supposed to be considered good, with 4+ being elite body armor and 3+ being the equivalent of a walking tank.They do still get a decent amount of respect for the standard-issue giant brass balls that they keep fighting regardless. They do have frequent wins, and their tanks are the nastiest things on the tabletop, but ultimately they aren't that impressive despite their power. The Imperial Guard are the most obvious example they're the largest military force in human history, made up of trillions of intensely trained soldiers equipped with technology far more advanced than their modern equivalents, and yet the prevalence of Super Soldiers, Eldritch Abominations, and alien species superior in technology, physical prowess, psychic abilities, and/or numbers makes the Guard quite pathetic by comparison. All over the place in Warhammer 40,000.Even the Dragon-Blood book goes out of its way to point out that one Terrestrial in a mixed game is a bad idea the Terrestrial Exalted are intended to work as a team, and outnumber the whole host of all Celestial Exalted nearly 30:1 for a reason. On top of that, each Lunar is magically bound toward a single Solar. They are also completely overshadowed by the Solar Exalted, who were empowered by the sun god with sheer overwhelming skill and might. This is on top of their own innate magic to become masterful charmers and hypnotists, brilliant sorcerors and scientists, and/or nearly unparalleled warriors they are the protectors of all Creation. They are the only Exalt type to have successfully and permanently altered their own Exaltations. The Lunar Exalted: Blessed by the goddess of the moon with the power to shapeshift, which includes the ability to assume the forms of anything or anyone they've killed and eaten, including demons and gods.Even if the non-caster seems awesome on paper, he's still massively outclassed by the magic users. The higher the level, the greater the disparity. Or, in 3rd edition and 3.5 if someone plays a caster class above level 6 or so, thanks to Linear Warriors, Quadratic Wizards.Every character will have different arrangements but will be on level pegging if you tally them up. It can also happen easily if the players roll for their character stats, in fact this is one of the main arguments for the point buy system: every character has 8 in every stat at the start, distribute 27 points around up to a cap of 15 (though racial bonuses and the like can go through the cap) and there's your character.Especially if combined with a dungeonmaster who doesn't place enough upgrades for melee fighters in a campaign of Dungeons & Dragons. This can easily happen if a Munchkin (who knows the rules of the edition they're playing) min-maxes their character to hell and back.
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