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Information processing model
Information processing model











Developing similar artificial creativity systems promises to be a useful synthetic approach to the study of socially situated, creative design. The opportunities for studying social creativity in design are illustrated with an artificial creativity system used to study the emergence of social notions of whom and what are creative in a society of curious design agents. Because we constantly take in large amounts of information through our senses, our sensory memory filters through those memories, retaining what is important and letting. Sensory memory: Information that a person gathers via their senses and then processes into a memory that typically remains unconscious, lasting approximately three seconds.

information processing model

In addition, an approach to developing multi-agent systems with autonomous notions of creativity called artificial creativity is presented. There are three components of the general model of information processing theory: sensory memory, working memory/short-term memory, and long-term memory. The design methods used in the different domains show that the model of curiosity is applicable to models of designing by direct manipulation, parametric configuration or by using a separate design tool that embodies the generative aspects of the design process. Information processing theory states when evaluating whether to be vulnerable in risky situations one must process relevant information about the situation so as to reduce risk, and this relevant. Non-visual domains include an illustrative abstract design space useful for visualising the behaviour of curious agents and the design of doorways to accommodate the passage of large crowds. What is the model of information processing theory There are three components of the general model of information processing theory: sensory memory, working memory/short-term memory, and long-term memory. Visual domains include rectilinear drawings, Spirograph patterns, and “genetic artworks” similar to the work of Karl Sims. The behaviour of curious design agents is demonstrated with a range of applications to visual and non-visual design domains. Agents that embody this model of curiosity are called “curious design agents”. The work presented in this thesis has developed a model of curiosity in design as the selection of design actions with the goal of generating novel artefacts. The research has shown that when computational systems are given the ability to recognise both the novelty and the usefulness of their products they gain a level of autonomy that opens up new possibilities for the study of creative behaviour in single agents and the emergence of social creativity in multi-agent systems.

information processing model

The theory lists three stages of our memory that work together in this order: sensory memory, short-term or working memory and. In contrast, the work presented in this thesis has concentrated on developing computational systems that are able to recognise the novelty of their work. A huge part of information processing is its description of memory.

information processing model

Much effort in AI and design computing has been put into developing systems that can recognise the usefulness of the products that they generate. Creative products are generally recognised as satisfying two requirements: firstly they are useful, and secondly they are novel.













Information processing model